🎯 MapView v2.0 - Global Deployment Ready

 MAJOR FEATURES:
• Auto-zoom intelligence với smart bounds fitting
• Enhanced 3D GPS markers với pulsing effects
• Professional route display với 6-layer rendering
• Status-based parking icons với availability indicators
• Production-ready build optimizations

🗺️ AUTO-ZOOM FEATURES:
• Smart bounds fitting cho GPS + selected parking
• Adaptive padding (50px) cho visual balance
• Max zoom control (level 16) để tránh quá gần
• Dynamic centering khi không có selection

🎨 ENHANCED VISUALS:
• 3D GPS marker với multi-layer pulse effects
• Advanced parking icons với status colors
• Selection highlighting với animation
• Dimming system cho non-selected items

🛣️ ROUTE SYSTEM:
• OpenRouteService API integration
• Multi-layer route rendering (glow, shadow, main, animated)
• Real-time distance & duration calculation
• Visual route info trong popup

📱 PRODUCTION READY:
• SSR safe với dynamic imports
• Build errors resolved
• Global deployment via Vercel
• Optimized performance

🌍 DEPLOYMENT:
• Vercel: https://whatever-ctk2auuxr-phong12hexdockworks-projects.vercel.app
• Bundle size: 22.8 kB optimized
• Global CDN distribution
• HTTPS enabled

💾 VERSION CONTROL:
• MapView-v2.0.tsx backup created
• MAPVIEW_VERSIONS.md documentation
• Full version history tracking
This commit is contained in:
2025-07-20 19:52:16 +07:00
parent 3203463a6a
commit c65cc97a33
64624 changed files with 7199453 additions and 6462 deletions

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/**
* Bounding boxes tend to be defined as top, left, right, bottom. For various operations
* it's easier to consider each axis individually. This function returns a bounding box
* as a map of single-axis min/max values.
*/
function convertBoundingBoxToBox({ top, left, right, bottom, }) {
return {
x: { min: left, max: right },
y: { min: top, max: bottom },
};
}
function convertBoxToBoundingBox({ x, y }) {
return { top: y.min, right: x.max, bottom: y.max, left: x.min };
}
/**
* Applies a TransformPoint function to a bounding box. TransformPoint is usually a function
* provided by Framer to allow measured points to be corrected for device scaling. This is used
* when measuring DOM elements and DOM event points.
*/
function transformBoxPoints(point, transformPoint) {
if (!transformPoint)
return point;
const topLeft = transformPoint({ x: point.left, y: point.top });
const bottomRight = transformPoint({ x: point.right, y: point.bottom });
return {
top: topLeft.y,
left: topLeft.x,
bottom: bottomRight.y,
right: bottomRight.x,
};
}
export { convertBoundingBoxToBox, convertBoxToBoundingBox, transformBoxPoints };

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/**
* Reset an axis to the provided origin box.
*
* This is a mutative operation.
*/
function copyAxisInto(axis, originAxis) {
axis.min = originAxis.min;
axis.max = originAxis.max;
}
/**
* Reset a box to the provided origin box.
*
* This is a mutative operation.
*/
function copyBoxInto(box, originBox) {
copyAxisInto(box.x, originBox.x);
copyAxisInto(box.y, originBox.y);
}
export { copyAxisInto, copyBoxInto };

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import { mix } from '../../utils/mix.mjs';
import { hasTransform } from '../utils/has-transform.mjs';
/**
* Scales a point based on a factor and an originPoint
*/
function scalePoint(point, scale, originPoint) {
const distanceFromOrigin = point - originPoint;
const scaled = scale * distanceFromOrigin;
return originPoint + scaled;
}
/**
* Applies a translate/scale delta to a point
*/
function applyPointDelta(point, translate, scale, originPoint, boxScale) {
if (boxScale !== undefined) {
point = scalePoint(point, boxScale, originPoint);
}
return scalePoint(point, scale, originPoint) + translate;
}
/**
* Applies a translate/scale delta to an axis
*/
function applyAxisDelta(axis, translate = 0, scale = 1, originPoint, boxScale) {
axis.min = applyPointDelta(axis.min, translate, scale, originPoint, boxScale);
axis.max = applyPointDelta(axis.max, translate, scale, originPoint, boxScale);
}
/**
* Applies a translate/scale delta to a box
*/
function applyBoxDelta(box, { x, y }) {
applyAxisDelta(box.x, x.translate, x.scale, x.originPoint);
applyAxisDelta(box.y, y.translate, y.scale, y.originPoint);
}
/**
* Apply a tree of deltas to a box. We do this to calculate the effect of all the transforms
* in a tree upon our box before then calculating how to project it into our desired viewport-relative box
*
* This is the final nested loop within updateLayoutDelta for future refactoring
*/
function applyTreeDeltas(box, treeScale, treePath, isSharedTransition = false) {
const treeLength = treePath.length;
if (!treeLength)
return;
// Reset the treeScale
treeScale.x = treeScale.y = 1;
let node;
let delta;
for (let i = 0; i < treeLength; i++) {
node = treePath[i];
delta = node.projectionDelta;
/**
* TODO: Prefer to remove this, but currently we have motion components with
* display: contents in Framer.
*/
const instance = node.instance;
if (instance &&
instance.style &&
instance.style.display === "contents") {
continue;
}
if (isSharedTransition &&
node.options.layoutScroll &&
node.scroll &&
node !== node.root) {
transformBox(box, {
x: -node.scroll.offset.x,
y: -node.scroll.offset.y,
});
}
if (delta) {
// Incoporate each ancestor's scale into a culmulative treeScale for this component
treeScale.x *= delta.x.scale;
treeScale.y *= delta.y.scale;
// Apply each ancestor's calculated delta into this component's recorded layout box
applyBoxDelta(box, delta);
}
if (isSharedTransition && hasTransform(node.latestValues)) {
transformBox(box, node.latestValues);
}
}
/**
* Snap tree scale back to 1 if it's within a non-perceivable threshold.
* This will help reduce useless scales getting rendered.
*/
treeScale.x = snapToDefault(treeScale.x);
treeScale.y = snapToDefault(treeScale.y);
}
function snapToDefault(scale) {
if (Number.isInteger(scale))
return scale;
return scale > 1.0000000000001 || scale < 0.999999999999 ? scale : 1;
}
function translateAxis(axis, distance) {
axis.min = axis.min + distance;
axis.max = axis.max + distance;
}
/**
* Apply a transform to an axis from the latest resolved motion values.
* This function basically acts as a bridge between a flat motion value map
* and applyAxisDelta
*/
function transformAxis(axis, transforms, [key, scaleKey, originKey]) {
const axisOrigin = transforms[originKey] !== undefined ? transforms[originKey] : 0.5;
const originPoint = mix(axis.min, axis.max, axisOrigin);
// Apply the axis delta to the final axis
applyAxisDelta(axis, transforms[key], transforms[scaleKey], originPoint, transforms.scale);
}
/**
* The names of the motion values we want to apply as translation, scale and origin.
*/
const xKeys = ["x", "scaleX", "originX"];
const yKeys = ["y", "scaleY", "originY"];
/**
* Apply a transform to a box from the latest resolved motion values.
*/
function transformBox(box, transform) {
transformAxis(box.x, transform, xKeys);
transformAxis(box.y, transform, yKeys);
}
export { applyAxisDelta, applyBoxDelta, applyPointDelta, applyTreeDeltas, scalePoint, transformAxis, transformBox, translateAxis };

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import { mix } from '../../utils/mix.mjs';
function calcLength(axis) {
return axis.max - axis.min;
}
function isNear(value, target = 0, maxDistance = 0.01) {
return Math.abs(value - target) <= maxDistance;
}
function calcAxisDelta(delta, source, target, origin = 0.5) {
delta.origin = origin;
delta.originPoint = mix(source.min, source.max, delta.origin);
delta.scale = calcLength(target) / calcLength(source);
if (isNear(delta.scale, 1, 0.0001) || isNaN(delta.scale))
delta.scale = 1;
delta.translate =
mix(target.min, target.max, delta.origin) - delta.originPoint;
if (isNear(delta.translate) || isNaN(delta.translate))
delta.translate = 0;
}
function calcBoxDelta(delta, source, target, origin) {
calcAxisDelta(delta.x, source.x, target.x, origin ? origin.originX : undefined);
calcAxisDelta(delta.y, source.y, target.y, origin ? origin.originY : undefined);
}
function calcRelativeAxis(target, relative, parent) {
target.min = parent.min + relative.min;
target.max = target.min + calcLength(relative);
}
function calcRelativeBox(target, relative, parent) {
calcRelativeAxis(target.x, relative.x, parent.x);
calcRelativeAxis(target.y, relative.y, parent.y);
}
function calcRelativeAxisPosition(target, layout, parent) {
target.min = layout.min - parent.min;
target.max = target.min + calcLength(layout);
}
function calcRelativePosition(target, layout, parent) {
calcRelativeAxisPosition(target.x, layout.x, parent.x);
calcRelativeAxisPosition(target.y, layout.y, parent.y);
}
export { calcAxisDelta, calcBoxDelta, calcLength, calcRelativeAxis, calcRelativeAxisPosition, calcRelativeBox, calcRelativePosition, isNear };

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import { mix } from '../../utils/mix.mjs';
import { percent } from '../../value/types/numbers/units.mjs';
import { scalePoint } from './delta-apply.mjs';
/**
* Remove a delta from a point. This is essentially the steps of applyPointDelta in reverse
*/
function removePointDelta(point, translate, scale, originPoint, boxScale) {
point -= translate;
point = scalePoint(point, 1 / scale, originPoint);
if (boxScale !== undefined) {
point = scalePoint(point, 1 / boxScale, originPoint);
}
return point;
}
/**
* Remove a delta from an axis. This is essentially the steps of applyAxisDelta in reverse
*/
function removeAxisDelta(axis, translate = 0, scale = 1, origin = 0.5, boxScale, originAxis = axis, sourceAxis = axis) {
if (percent.test(translate)) {
translate = parseFloat(translate);
const relativeProgress = mix(sourceAxis.min, sourceAxis.max, translate / 100);
translate = relativeProgress - sourceAxis.min;
}
if (typeof translate !== "number")
return;
let originPoint = mix(originAxis.min, originAxis.max, origin);
if (axis === originAxis)
originPoint -= translate;
axis.min = removePointDelta(axis.min, translate, scale, originPoint, boxScale);
axis.max = removePointDelta(axis.max, translate, scale, originPoint, boxScale);
}
/**
* Remove a transforms from an axis. This is essentially the steps of applyAxisTransforms in reverse
* and acts as a bridge between motion values and removeAxisDelta
*/
function removeAxisTransforms(axis, transforms, [key, scaleKey, originKey], origin, sourceAxis) {
removeAxisDelta(axis, transforms[key], transforms[scaleKey], transforms[originKey], transforms.scale, origin, sourceAxis);
}
/**
* The names of the motion values we want to apply as translation, scale and origin.
*/
const xKeys = ["x", "scaleX", "originX"];
const yKeys = ["y", "scaleY", "originY"];
/**
* Remove a transforms from an box. This is essentially the steps of applyAxisBox in reverse
* and acts as a bridge between motion values and removeAxisDelta
*/
function removeBoxTransforms(box, transforms, originBox, sourceBox) {
removeAxisTransforms(box.x, transforms, xKeys, originBox ? originBox.x : undefined, sourceBox ? sourceBox.x : undefined);
removeAxisTransforms(box.y, transforms, yKeys, originBox ? originBox.y : undefined, sourceBox ? sourceBox.y : undefined);
}
export { removeAxisDelta, removeAxisTransforms, removeBoxTransforms, removePointDelta };

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const createAxisDelta = () => ({
translate: 0,
scale: 1,
origin: 0,
originPoint: 0,
});
const createDelta = () => ({
x: createAxisDelta(),
y: createAxisDelta(),
});
const createAxis = () => ({ min: 0, max: 0 });
const createBox = () => ({
x: createAxis(),
y: createAxis(),
});
export { createAxis, createAxisDelta, createBox, createDelta };

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import { calcLength } from './delta-calc.mjs';
function isAxisDeltaZero(delta) {
return delta.translate === 0 && delta.scale === 1;
}
function isDeltaZero(delta) {
return isAxisDeltaZero(delta.x) && isAxisDeltaZero(delta.y);
}
function boxEquals(a, b) {
return (a.x.min === b.x.min &&
a.x.max === b.x.max &&
a.y.min === b.y.min &&
a.y.max === b.y.max);
}
function boxEqualsRounded(a, b) {
return (Math.round(a.x.min) === Math.round(b.x.min) &&
Math.round(a.x.max) === Math.round(b.x.max) &&
Math.round(a.y.min) === Math.round(b.y.min) &&
Math.round(a.y.max) === Math.round(b.y.max));
}
function aspectRatio(box) {
return calcLength(box.x) / calcLength(box.y);
}
export { aspectRatio, boxEquals, boxEqualsRounded, isDeltaZero };