Files
Laca-City/backend/node_modules/engine.io/build/userver.d.ts
PhongPham c65cc97a33 🎯 MapView v2.0 - Global Deployment Ready
 MAJOR FEATURES:
• Auto-zoom intelligence với smart bounds fitting
• Enhanced 3D GPS markers với pulsing effects
• Professional route display với 6-layer rendering
• Status-based parking icons với availability indicators
• Production-ready build optimizations

🗺️ AUTO-ZOOM FEATURES:
• Smart bounds fitting cho GPS + selected parking
• Adaptive padding (50px) cho visual balance
• Max zoom control (level 16) để tránh quá gần
• Dynamic centering khi không có selection

🎨 ENHANCED VISUALS:
• 3D GPS marker với multi-layer pulse effects
• Advanced parking icons với status colors
• Selection highlighting với animation
• Dimming system cho non-selected items

🛣️ ROUTE SYSTEM:
• OpenRouteService API integration
• Multi-layer route rendering (glow, shadow, main, animated)
• Real-time distance & duration calculation
• Visual route info trong popup

📱 PRODUCTION READY:
• SSR safe với dynamic imports
• Build errors resolved
• Global deployment via Vercel
• Optimized performance

🌍 DEPLOYMENT:
• Vercel: https://whatever-ctk2auuxr-phong12hexdockworks-projects.vercel.app
• Bundle size: 22.8 kB optimized
• Global CDN distribution
• HTTPS enabled

💾 VERSION CONTROL:
• MapView-v2.0.tsx backup created
• MAPVIEW_VERSIONS.md documentation
• Full version history tracking
2025-07-20 19:52:16 +07:00

43 lines
1.5 KiB
TypeScript

import { AttachOptions, BaseServer } from "./server";
export interface uOptions {
/**
* What permessage-deflate compression to use. uWS.DISABLED, uWS.SHARED_COMPRESSOR or any of the uWS.DEDICATED_COMPRESSOR_xxxKB.
* @default uWS.DISABLED
*/
compression?: number;
/**
* Maximum amount of seconds that may pass without sending or getting a message. Connection is closed if this timeout passes. Resolution (granularity) for timeouts are typically 4 seconds, rounded to closest. Disable by using 0.
* @default 120
*/
idleTimeout?: number;
/**
* Maximum length of allowed backpressure per socket when publishing or sending messages. Slow receivers with too high backpressure will be skipped until they catch up or timeout.
* @default 1024 * 1024
*/
maxBackpressure?: number;
}
/**
* An Engine.IO server based on the `uWebSockets.js` package.
*/
export declare class uServer extends BaseServer {
protected init(): void;
protected cleanup(): void;
/**
* Prepares a request by processing the query string.
*
* @private
*/
private prepare;
protected createTransport(transportName: any, req: any): any;
/**
* Attach the engine to a µWebSockets.js server
* @param app
* @param options
*/
attach(app: any, options?: AttachOptions & uOptions): void;
_applyMiddlewares(req: any, res: any, callback: (err?: any) => void): void;
private handleRequest;
private handleUpgrade;
private abortRequest;
}