✨ MAJOR FEATURES: • Auto-zoom intelligence với smart bounds fitting • Enhanced 3D GPS markers với pulsing effects • Professional route display với 6-layer rendering • Status-based parking icons với availability indicators • Production-ready build optimizations 🗺️ AUTO-ZOOM FEATURES: • Smart bounds fitting cho GPS + selected parking • Adaptive padding (50px) cho visual balance • Max zoom control (level 16) để tránh quá gần • Dynamic centering khi không có selection 🎨 ENHANCED VISUALS: • 3D GPS marker với multi-layer pulse effects • Advanced parking icons với status colors • Selection highlighting với animation • Dimming system cho non-selected items 🛣️ ROUTE SYSTEM: • OpenRouteService API integration • Multi-layer route rendering (glow, shadow, main, animated) • Real-time distance & duration calculation • Visual route info trong popup 📱 PRODUCTION READY: • SSR safe với dynamic imports • Build errors resolved • Global deployment via Vercel • Optimized performance 🌍 DEPLOYMENT: • Vercel: https://whatever-ctk2auuxr-phong12hexdockworks-projects.vercel.app • Bundle size: 22.8 kB optimized • Global CDN distribution • HTTPS enabled 💾 VERSION CONTROL: • MapView-v2.0.tsx backup created • MAPVIEW_VERSIONS.md documentation • Full version history tracking
36 lines
1.4 KiB
JavaScript
36 lines
1.4 KiB
JavaScript
import { mix } from '../../utils/mix.mjs';
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import { complex } from '../../value/types/complex/index.mjs';
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const correctBoxShadow = {
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correct: (latest, { treeScale, projectionDelta }) => {
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const original = latest;
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const shadow = complex.parse(latest);
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// TODO: Doesn't support multiple shadows
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if (shadow.length > 5)
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return original;
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const template = complex.createTransformer(latest);
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const offset = typeof shadow[0] !== "number" ? 1 : 0;
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// Calculate the overall context scale
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const xScale = projectionDelta.x.scale * treeScale.x;
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const yScale = projectionDelta.y.scale * treeScale.y;
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shadow[0 + offset] /= xScale;
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shadow[1 + offset] /= yScale;
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/**
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* Ideally we'd correct x and y scales individually, but because blur and
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* spread apply to both we have to take a scale average and apply that instead.
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* We could potentially improve the outcome of this by incorporating the ratio between
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* the two scales.
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*/
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const averageScale = mix(xScale, yScale, 0.5);
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// Blur
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if (typeof shadow[2 + offset] === "number")
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shadow[2 + offset] /= averageScale;
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// Spread
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if (typeof shadow[3 + offset] === "number")
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shadow[3 + offset] /= averageScale;
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return template(shadow);
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},
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};
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export { correctBoxShadow };
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