✨ MAJOR FEATURES: • Auto-zoom intelligence với smart bounds fitting • Enhanced 3D GPS markers với pulsing effects • Professional route display với 6-layer rendering • Status-based parking icons với availability indicators • Production-ready build optimizations 🗺️ AUTO-ZOOM FEATURES: • Smart bounds fitting cho GPS + selected parking • Adaptive padding (50px) cho visual balance • Max zoom control (level 16) để tránh quá gần • Dynamic centering khi không có selection 🎨 ENHANCED VISUALS: • 3D GPS marker với multi-layer pulse effects • Advanced parking icons với status colors • Selection highlighting với animation • Dimming system cho non-selected items 🛣️ ROUTE SYSTEM: • OpenRouteService API integration • Multi-layer route rendering (glow, shadow, main, animated) • Real-time distance & duration calculation • Visual route info trong popup 📱 PRODUCTION READY: • SSR safe với dynamic imports • Build errors resolved • Global deployment via Vercel • Optimized performance 🌍 DEPLOYMENT: • Vercel: https://whatever-ctk2auuxr-phong12hexdockworks-projects.vercel.app • Bundle size: 22.8 kB optimized • Global CDN distribution • HTTPS enabled 💾 VERSION CONTROL: • MapView-v2.0.tsx backup created • MAPVIEW_VERSIONS.md documentation • Full version history tracking
110 lines
4.5 KiB
TypeScript
110 lines
4.5 KiB
TypeScript
import { type Dispatch, type SetStateAction } from 'react';
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export interface CallOptions {
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/**
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* Controls if the function should be invoked on the leading edge of the timeout.
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*/
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leading?: boolean;
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/**
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* Controls if the function should be invoked on the trailing edge of the timeout.
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*/
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trailing?: boolean;
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}
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export interface Options extends CallOptions {
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/**
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* The maximum time the given function is allowed to be delayed before it's invoked.
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*/
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maxWait?: number;
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/**
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* If the setting is set to true, all debouncing and timers will happen on the server side as well
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*/
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debounceOnServer?: boolean;
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}
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export interface ControlFunctions<ReturnT> {
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/**
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* Cancel pending function invocations
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*/
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cancel: () => void;
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/**
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* Immediately invoke pending function invocations
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*/
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flush: () => ReturnT | undefined;
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/**
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* Returns `true` if there are any pending function invocations
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*/
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isPending: () => boolean;
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}
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/**
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* Subsequent calls to the debounced function return the result of the last func invocation.
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* Note, that if there are no previous invocations you will get undefined. You should check it in your code properly.
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*/
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export interface DebouncedState<T extends (...args: any) => ReturnType<T>> extends ControlFunctions<ReturnType<T>> {
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(...args: Parameters<T>): ReturnType<T> | undefined;
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}
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/**
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* Creates a debounced function that delays invoking `func` until after `wait`
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* milliseconds have elapsed since the last time the debounced function was
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* invoked, or until the next browser frame is drawn.
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*
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* The debounced function comes with a `cancel` method to cancel delayed `func`
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* invocations and a `flush` method to immediately invoke them.
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*
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* Provide `options` to indicate whether `func` should be invoked on the leading
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* and/or trailing edge of the `wait` timeout. The `func` is invoked with the
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* last arguments provided to the debounced function.
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*
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* Subsequent calls to the debounced function return the result of the last
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* `func` invocation.
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*
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* **Note:** If `leading` and `trailing` options are `true`, `func` is
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* invoked on the trailing edge of the timeout only if the debounced function
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* is invoked more than once during the `wait` timeout.
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*
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* If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
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* until the next tick, similar to `setTimeout` with a timeout of `0`.
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*
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* If `wait` is omitted in an environment with `requestAnimationFrame`, `func`
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* invocation will be deferred until the next frame is drawn (typically about
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* 16ms).
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*
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* See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)
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* for details over the differences between `debounce` and `throttle`.
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*
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* @category Function
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* @param {Function} func The function to debounce.
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* @param {number} [wait=0]
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* The number of milliseconds to delay; if omitted, `requestAnimationFrame` is
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* used (if available, otherwise it will be setTimeout(...,0)).
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* @param {Object} [options={}] The options object.
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* Controls if `func` should be invoked on the leading edge of the timeout.
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* @param {boolean} [options.leading=false]
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* The maximum time `func` is allowed to be delayed before it's invoked.
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* @param {number} [options.maxWait]
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* Controls if `func` should be invoked the trailing edge of the timeout.
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* @param {boolean} [options.trailing=true]
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* @returns {Function} Returns the new debounced function.
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* @example
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*
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* // Avoid costly calculations while the window size is in flux.
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* const resizeHandler = useDebouncedCallback(calculateLayout, 150);
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* window.addEventListener('resize', resizeHandler)
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*
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* // Invoke `sendMail` when clicked, debouncing subsequent calls.
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* const clickHandler = useDebouncedCallback(sendMail, 300, {
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* leading: true,
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* trailing: false,
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* })
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* <button onClick={clickHandler}>click me</button>
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*
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* // Ensure `batchLog` is invoked once after 1 second of debounced calls.
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* const debounced = useDebouncedCallback(batchLog, 250, { 'maxWait': 1000 })
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* const source = new EventSource('/stream')
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* source.addEventListener('message', debounced)
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*
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* // Cancel the trailing debounced invocation.
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* window.addEventListener('popstate', debounced.cancel)
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*
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* // Check for pending invocations.
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* const status = debounced.isPending() ? "Pending..." : "Ready"
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*/
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export default function useDebouncedCallback<T extends (...args: any) => ReturnType<T>>(func: T, wait?: number, options?: Options, forceUpdate?: Dispatch<SetStateAction<object>>): DebouncedState<T>;
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