Add application source code and update project structure

This commit is contained in:
PhongMacbook
2025-11-05 03:20:59 +07:00
parent 95f8296211
commit b145c7844f
155 changed files with 9171 additions and 0 deletions

View File

@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>ImageNotification</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>NSExtension</key>
<dict>
<key>NSExtensionPointIdentifier</key>
<string>com.apple.usernotifications.service</string>
<key>NSExtensionPrincipalClass</key>
<string>$(PRODUCT_MODULE_NAME).NotificationService</string>
</dict>
</dict>
</plist>

View File

@@ -0,0 +1,27 @@
import FirebaseMessaging
import UserNotifications
class NotificationService: UNNotificationServiceExtension {
var contentHandler: ((UNNotificationContent) -> Void)?
var bestAttemptContent: UNMutableNotificationContent?
override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) {
self.contentHandler = contentHandler
bestAttemptContent = request.content
.mutableCopy() as? UNMutableNotificationContent
guard let bestAttemptContent = bestAttemptContent else { return }
FIRMessagingExtensionHelper().populateNotificationContent(
bestAttemptContent,
withContentHandler: contentHandler)
}
override func serviceExtensionTimeWillExpire() {
// Called just before the extension will be terminated by the system.
// Use this as an opportunity to deliver your "best attempt" at modified content, otherwise the original push payload will be used.
if let contentHandler = contentHandler, let bestAttemptContent = bestAttemptContent {
contentHandler(bestAttemptContent)
}
}
}