Files
UVita---An-Application-Prot…/Application Product/Source/source/web/index.html

83 lines
2.6 KiB
HTML
Executable File

<!DOCTYPE html>
<html>
<head>
<!--
If you are serving your web app in a path other than the root, change the
href value below to reflect the base path you are serving from.
The path provided below has to start and end with a slash "/" in order for
it to work correctly.
Fore more details:
* https://developer.mozilla.org/en-US/docs/Web/HTML/Element/base
-->
<base href="/">
<meta charset="UTF-8">
<meta content="IE=Edge" http-equiv="X-UA-Compatible">
<!-- iOS meta tags & icons -->
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
<meta name="apple-mobile-web-app-title" content="UVita">
<meta name="robots" content="noindex" />
<!-- Favicon -->
<link rel="icon" type="image/png" href="favicon.png" />
<!-- Open Graph & SEO tags -->
<meta property="og:title" content="UVita" />
<meta property="og:description" content="Built with FlutterFlow." />
<meta property="og:image" content="https://storage.googleapis.com/flutterflow-prod-hosting/og_splash_gradient.png" />
<meta name="twitter:title" content="UVita" />
<meta name="twitter:description" content="Built with FlutterFlow." />
<meta name="twitter:image" content="https://storage.googleapis.com/flutterflow-prod-hosting/og_splash_gradient.png" />
<meta name="twitter:card" content="summary_large_image" />
<title> UVita </title>
<meta name="description" content="Built with FlutterFlow." />
<!-- Status Bar color in Safari browser (iOS) and PWA -->
<meta name="theme-color" media="(prefers-color-scheme: light)" content="#f1f4f8">
<meta name="theme-color" media="(prefers-color-scheme: dark)" content="#1d2428">
<link rel="manifest" href="manifest.json">
<script>
// The value below is injected by flutter build, do not touch.
var serviceWorkerVersion = null;
</script>
<!-- This script adds the flutter initialization JS code -->
<script src="flutter.js" defer></script>
</head>
<body>
<script>
window.addEventListener('load', function (ev) {
// Download main.dart.js
_flutter.loader.loadEntrypoint({
entrypointUrl: 'main.dart.js',
serviceWorker: {
serviceWorkerUrl: 'flutter_service_worker.js?v=',
serviceWorkerVersion: serviceWorkerVersion,
},
onEntrypointLoaded: async function(engineInitializer) {
// Initialize the Flutter engine
let appRunner = await engineInitializer.initializeEngine({});
// Run the app
await appRunner.runApp();
}
});
});
</script>
</body>
</html>